Card file for didactic games for dhow. Card file of didactic speech development games

DEVELOPMENT OF HEARING ATTENTION.

Game "Sun or Rain?"

Goal. Teach children to perform actions according to the different sounds of the tambourine. Educating children of the ability to switch auditory attention.

Short description:

An adult says to the children: “Now we are going for a walk. We go out for a walk. There is no rain. The weather is good, the sun is shining, and you can pick flowers. You walk, and I will ring with a tambourine, you will have fun walking to its sounds. If it starts to rain, I will start knocking on the tambourine, and when you hear the knock, you must run into the house. Listen carefully when the tambourine rings and when I knock on it. "

Methodical instructions. The teacher conducts the game, changing the sound of the tambourine 3 - 4 times.

Game "Come play with us"

Goal. Teach children to speak loudly. Developing the ability to use a loud voice.

Preparatory work... Pick up toys: bear, bunny, fox.

Short description:

Children sit in a semicircle. An adult places toys at a distance of 2-3 m from children and says: “It is boring for a bear, a bunny and a fox to sit alone. Let's call them to play with us. For them to hear us, we need to call loudly, like this: "Misha, go!" Children together with the teacher call the bear, fox, bunny, then play with them.

Methodical instructions. Make sure that children speak loudly when they call for toys, rather than shouting.

DEVELOPMENT OF HEARING ATTENTION.

Game "Guess who's screaming"

Goal. Educating children of the ability to focus auditory attention. Teach children to identify a toy by onomatopoeia.

Preparatory work. Prepare sounded toys depicting pets familiar to children: a cow, dog, goat, cat, etc.

Short description:

An adult takes out the prepared toys (one at a time), plays with them, imitating the cry of the corresponding animals, then asks the children to listen and guess by their voice who will come to visit them. A child chosen by an adult goes out the door and, opening it slightly, gives a voice, imitating one of the animals, and the children guess who it is.

Methodical instructions. The game can be repeated 5-6 times. Make sure children listen carefully. Activate the questions of all children.

DEVELOPING THE CORRECT SOUND PRODUCTION.

Fairy tale "Hurried - made fun"

Goal. To develop speech hearing and speech activity of children, encourage them to pronounce sounds by imitation. The development in children of the ability to correctly pronounce sounds by imitation. Development of speech hearing. Preparatory work. Prepare a house for display on the flannelgraph, through the window of which a bear is peeping; frog, mouse, chicken, goose, cow. Think over questions about the text of the tale.

Short description:

The frog galloped to the bear's house. She began to croak under the window: "Kva-kva-kva - I came to visit you!" The mouse came running. She squealed: "Pee-pee-pee - your pies are delicious, they say!" The chicken came. She began to grunt: "Ko-ko-ko - the crusts, they say, are crumbly!" Goose hobbled. He cackles: "Ho-ho-ho - peas to eat!" The cow came. Mumbles: "Moo-moo-moo - a flour drinker to drink!" Then the bear leaned out of the window. He growled: "R-r-r-r-r-r-r-r-r-r!" They all fled. Yes, in vain the cowards hurried. They would have heard what the bear wanted to say. Here's what: “Rrrrrr-glad guests. Come in, please!"

Methodical instructions. The telling of the tale should be accompanied by a display of its characters on a flannelegraph. Onomatopoeia must be pronounced clearly, highlighting vowel sounds.

DEVELOPMENT OF SPEECH BREATHING.

Game "Butterfly, fly!"

Goal. Achieve long, continuous mouth exhalation.

Preparatory work. Prepare 5 Paper Brightly Colored Butterflies. Tie a thread 50 cm long to each and attach them to the cord at a distance of 35 cm from each other. Pull the cord between the two uprights so that the butterflies hang at the level of the child's face.

Short description:

Children sit on chairs. An adult says: “Children, look how beautiful butterflies are: blue, yellow, red! There are so many of them! They are like living! Let's see if they can fly. (Blowing on them.) Look, let's fly. Try and you blow. Who will fly next? " The adult invites the children to stand one by one near each butterfly. Children blow on butterflies.

Methodical instructions. The game is repeated several times, each time with a new group of children. It is necessary to ensure that the children stand upright, do not raise their shoulders when inhaling. You should blow only on one exhalation, without drawing in air. Do not puff out your cheeks, push your lips slightly forward. Each child can blow for no more than ten seconds with pauses, otherwise he may become dizzy.

DEVELOPMENT OF HEARING ATTENTION.

Game "Where did they call?"

Goal. Teach children to determine the direction of sound. Development of the focus of auditory attention.

Preparatory work. An adult prepares a bell.

Short description:

Children sit in a circle. The adult chooses the driver, who stands in the center of the circle. At the signal, the driver closes his eyes. Then the teacher gives a call to one of the children and offers to call. The driver, without opening his eyes, must indicate with his hand the direction from which the sound is coming. If he points correctly, the adult says: "It's time" - and the driver opens his eyes, and the one who called raises and shows the bell. If the driver is mistaken, he guesses again, then another driver is appointed.

Methodical instructions. The game is repeated 4-5 times. It is necessary to ensure that the driver does not open his eyes during the game. By indicating the direction of the sound, the driver turns his face to the place from where the sound is heard. Call not very loudly.

Game "Don't Wake Katya"

Goal. Teach children to speak softly. Developing the ability to use a quiet voice.

Preparatory work. An adult prepares a doll with closing eyes, a crib with bedding; small toys, for example, a cube, a toy car, a turret, etc., as well as a toy box.

Short description:

The teacher puts a bed with a sleeping doll on his table and says: “Katya walked a lot, she was tired. I dined and fell asleep. And we need to remove the toys, but only quietly, so as not to wake Katya. Come to me, Olya and Petya. Olya, tell Petya quietly which toy should be put into the box. " So the teacher calls all the children in twos, and they remove the toys placed on the table.

Methodical instructions. Make sure the children speak quietly, but not in a whisper.

DEVELOPMENT OF SPEECH BREATHING.

Goal. To achieve from each child the ability to make a long, continuous, directed exhalation. Education of a long directed oral expiration.

Preparatory work. The teacher cuts birds out of thin paper and paints them brightly.

Short description:

On two tables, birds are placed (at the very edge of the table) at a distance of at least 30 cm from each other. Four children are called, each sits down opposite the bird. At the signal "birds flew" children blow on the figures, the rest follow whose bird will fly away further.

Methodical instructions. Make sure that children do not puff out their cheeks when they blow on paper birds. The figure can only be promoted on one exhalation. At first, the teacher shows this, warning that it is impossible to blow on the bird several times in a row.

DEVELOPMENT OF HEARING ATTENTION.

Game "Guess what I'm playing"

Goal. Teach children to identify an object by ear by its sound. Education of the stability of auditory attention.

Preparatory work. The teacher selects musical toys: drum, accordion, tambourine, organ, etc.

Short description:

An adult introduces children to musical toys: an accordion, a drum, an organ, a tambourine. Then he puts the toys behind the screen. Having played one of the instruments, he asks the children to guess what he played. The one who guessed correctly takes the instrument from behind the screen and plays on it.

Methodical instructions. Make sure that the children sit quietly, listen carefully. One lesson should not have more than four different instruments. The game should be repeated 5-7 times.

Game "Loud - Quiet"

Preparatory work. The teacher selects paired toys of different sizes: big and small cars, big and small drums, big and small pipes.

Short description:

An adult shows 2 cars and says: “When a big car is driving, it beeps loudly:“ BBC ”. How does a big car signal? " Children say "BBC" loudly. The teacher continues: “And the small car beeps softly:“ BBC ”. How does a small car honk? " The children say “BBC” quietly. The teacher removes both cars and says, “Now be careful. As soon as the car starts, you have to give a signal, make no mistake, the big car beeps loudly, and the small one is quiet. "

The rest of the toys are played in the same way.

Methodical instructions. Depending on the number of children in the group, one pair of toys or 2-3 can be used in the lesson. Make sure that when quietly pronouncing onomatopoeia, children do not switch to a whisper.

Poem by A. Barto "Who screams how?"

Goal. To achieve the correct reproduction of various onomatopoeia by children. Development of the ability to onomatopoeia, as well as speech hearing.

Preparatory work. Prepare toys: rooster, chicken, cat, dog, duck, cow. Think over questions to the text of the poem so that children actively use onomatopoeia in their answers.

Ku-ka-re-ku!

I guard the chickens.

Where-tah-tah!

Carried in the bushes.

Moore-murrr!

I scare the chickens.

Quack-quack-quack!

Rain tomorrow morning!

Milk to whom?

DEVELOPMENT OF HEARING ATTENTION.

Guess What They're Doing Game

Goal. Teach children to identify an action by sound. Education of the stability of auditory attention.

Preparatory work. The teacher picks up the following items: a glass of water, a bell, a wooden hammer.

Short description:

The teacher shows the children cooked objects and performs various actions with them: he hits the table with a wooden hammer, rings a bell, pours water from a glass into a glass. Children watch and listen. Then the teacher removes everything behind the screen and repeats these actions there, and the children guess by the sound what he is doing.

Methodical instructions. If children find it difficult to define the action, you need to demonstrate it again. If they easily cope with the task, you can increase the number of items or take items that are similar in sound.

DEVELOPMENT OF SPEECH BREATHING.

The game "Launching boats"

Goal. To achieve from each child the ability to pronounce the sound f for a long time on one exhalation or repeatedly pronounce the sound p (p-p-p) on one exhalation. Education of the ability to combine the pronunciation of a sound with the beginning of exhalation.

Preparatory work. An adult prepares a bowl of water and paper boats.

Short description:

Children sit in a large semicircle. In the center, on a small table, is a basin of water. The summoned children, sitting on chairs, blow on the boats, uttering the sound f or p.

The teacher invites the children to ride a boat from one city to another, marking the cities with icons on the edges of the basin. For the boat to move, you need to blow on it slowly, lips folded, as for pronouncing the sound f. You can blow by simply pulling out your lips with a tube, but without puffing out your cheeks. At the same time, the ship moves smoothly. But then a gusty wind swoops in. "P-p-p ..." - the child blows. (When repeating the game, you need to drive the boat to a certain place.)

Methodical instructions. Make sure that when pronouncing the sound f, children do not puff out their cheeks; so that children pronounce the sound n on one exhalation 2-3 times and do not puff out their cheeks.

The story "Who screams how?"

Goal. Teach children to speak in a "thin" voice and a low voice. Developing the ability to raise and lower the tone of voice.

Preparatory work. The teacher prepares pictures with images of a tree, a fence, a bird, a chick, a cat, a kitten, as well as toy cats, a kitten, a bird, a chick for work on the flannelgraph.

Short description:

The teacher begins to tell, accompanying his speech by showing the corresponding figures on the flannelograph: “Early in the morning at the dacha we went out for a walk. We hear, someone squeaks thinly: "pee-pee" (pronounces onomatopoeia in a "thin" voice). We look, this chick sits on a tree and squeaks; waiting for his mother to bring a worm. How thin does the chick squeak? ("Pee-pee-pee".) At this time, the bird flew in, gave the chick a worm and squealed: "pee-pee-pee" (pronounces onomatopoeia in a lower voice). How did mother bird squeak? ("Pee-pee-pee".)

The bird flew away, and we went on. We hear someone near the fence shouting thinly: “meow-meow-meow” (pronounces onomatopoeia in a “thin” voice). And the kitten jumped out onto the path. How did he meow? (Children reproduce the teacher's model.) It was he who called the cat mother. She heard, runs along the path and meows:

Meow meow meow (says meow meow in a lower voice). How did the cat meow? ("Meow meow meow".)

And now, children, I will show you who came to visit us. " The teacher takes out the cat, shows how she walks on the table, then sits down. "How does the cat meow?" Children, lowering their voice, say: "meow-meow-meow."

Then the teacher takes out a kitten, a bird, a chick, and the children imitate their voices.

Methodical instructions. Make sure that the children do not shout, but speak calmly, raising and lowering their voice within the limits available to them.

DEVELOPING HEARING ATTENTION

Game "Guess What To Do"

Goal. Teach children to correlate the nature of their actions with the sound of a tambourine. Educating children of the ability to switch auditory attention.

Preparatory work. Prepare 2 flags for each child.

Short description:

Children sit in a semicircle. Everyone has 2 flags in their hands. If the teacher is loudly ringing a tambourine, the children raise the flags and wave them, if quietly, they keep their hands on their knees.

Methodical instructions. An adult needs to monitor the correct posture of children and the correct execution of movements; it is necessary to alternate the loud and quiet sound of the tambourine no more than four times so that the children can easily perform the movements.

DEVELOPING THE CORRECT SOUND PRODUCTION

The story "Song-song"

Goal. Develop speech hearing and speech activity, encourage children to pronounce sounds and sound combinations to imitate. Clarification of sound pronunciation in children. Development of speech hearing.

Preparatory work. Pick up the following toys: large doll, rooster, cat, duck, bear, frog. Think over the questions about the story so that the children's answers contain onomatopoeia, which are given in it.

The girl sang a song. She sang, sang and finished.

Now you, cockerel, sing!

Ku-ka-re-ku! - sang the cockerel.

Sing, Murka!

Meow, meow, - the cat sang.

It's your turn, duck!

Quack-quack-quack, - pulled the duck.

And you. Bear!

Roar-roar-r-I-yav! - the bear growled.

You, frog, sing!

Kwa-kwa-kwak-k-k! croaked the croak.

And you, doll, what will you sing?

Ma-a-ma-a-ma! Mum! Folding song!

Methodical instructions. The educator should accompany his story with a display of character toys; pronounce onomatopoeia clearly, and seek the same from children when answering questions about the story.

DEVELOPMENT OF SPEECH BREATHING.

Game "Poultry farm"

Goal. Development of speech breathing. Teach children on one exhale: pronounce 3-4 syllables.

Preparatory work. Pick up sounding toys: chicken, rooster, duck, goose, chicken.

Short description:

An adult shows children toys and reproduces their sound 3-4 times in a row. The toys are removed. The teacher says: “Let's go to the poultry farm. Let's go, and towards us ... (shows the chicken) chicken. How will she say hello to us? " Children: "ko-ko-ko".

Methodical instructions. First, all the participants in the game speak, then you can ask three or four children one by one. Make sure that onomatopoeia (ko-ko-ko, ha-ha-ha, pee-pee, ku-ka-re-ku, quack-quack-quack) children pronounced on one exhalation. Some children can pronounce 2-3 onomatopoeia, others - 3-4.

DEVELOPMENT OF HEARING ATTENTION.

Game "Guess Who's Coming"

Goal. Teach children to perform actions according to the tempo of the tambourine. Education of the ability to determine the tempo of the sound of a tambourine.

Preparatory work. The teacher prepares 2 pictures with a walking heron and a galloping sparrow.

Short description:

The teacher shows the children a picture with a heron and says that her legs are long, she walks importantly, slowly, as slowly as a tambourine will sound now. The teacher slowly knocks on the tambourine, and the children walk like herons.

Then the adult shows a picture of a sparrow and says that the sparrow is jumping as fast as the tambourine will sound. He quickly knocks on a tambourine, and children jump like sparrows. Then the teacher changes the tempo of the tambourine, and the children, respectively, walk like herons, then jump like sparrows.

Methodical instructions. It is necessary to change the tempo of the tambourine no more than 4 - 5 times.

Game "The Wind is Blowing"

Goal. Teach children, depending on the situation, to use a loud or quiet voice. Changing the strength of the voice.

Preparatory work. The teacher prepares 2 pictures. One depicts a light breeze shaking grass and flowers. On the other, a strong wind swaying tree branches.

Short description:

Children sit in a semicircle on chairs. The teacher says: “We went for a walk in the forest in the summer. We walk in the field, the sun is shining, a light breeze is blowing and swaying the grass, flowers (shows the picture). He blows softly, like this: "oo-oo-oo" (quietly and for a long time utters the sound o). We came to the forest, picked up a lot of flowers and berries. We were going to go back. Suddenly a strong wind blew (shows the picture). He buzzed loudly: "oo-oo-oo ..." (he utters this sound loudly and for a long time). Children repeat after the teacher how a light breeze blows and how a strong wind is buzzing.

Then the teacher shows pictures, no longer uttering a sound, and the children imitate the corresponding wind.

Methodical instructions. The teacher makes sure that the children, repeating after him, observe the same vocal strength.

DEVELOPMENT OF SPEECH HEARING.

Game "Who is attentive?"

Goal. Teach children to correctly perceive verbal instructions, regardless of the strength of the voice with which they are pronounced. Development of physical hearing acuity.

Preparatory work. Pick up toys that are easy to handle.

Short description:

Children sit in 3 rows opposite the teacher's table. (The first row is at a distance of 2-3 m). There are various toys on the table. An adult says: “Children, now I will give assignments to those who are sitting in the front row. I will speak in a whisper, so you need to sit quietly so that everyone can hear. I will call each by name and give a task, and you check if it is being executed correctly. Be careful. Vova, take the bear and put it in the car. "

The tasks are performed in turn by all the children sitting in the first row. Then they change places: the second row takes the place of the first, the third - the second, the first - the third.

Methodical instructions. The teacher needs to make sure that the children sit quietly, do not prompt each other. Tasks should be given short and simple.

DEVELOPMENT OF SPEECH BREATHING.

Whose Steamer Buzzes Better?

Goal. Achieve the ability to direct an air stream in the middle of the tongue. The development of prolonged purposeful oral expiration.

Preparatory work. The teacher prepares glass vials (according to the number of children) with a height of about 7 cm, a neck diameter of 1-1.5 cm, makes stickers on them with the names of the children.

Short description:

Each child is given a clean bottle. The teacher says: “Children, listen to how my bubble hums if I blow into it. (Buzzing.) Buzzed like a steamer. And how will Misha's steamer buzz? " The teacher turns to each child in turn, and then invites everyone to hum.

Methodical instructions. To buzz into the bubble, you need to slightly stick out the tip of your tongue so that it touches the edge of the neck. The bubble touches the chin. The air stream should be long and go in the middle of the tongue. If the beep fails, then the child does not comply with one of these requirements. Each child can only blow for a few seconds to avoid dizziness.

Game "Cat and Mice"

Goal. Teach children to speak a poetic text quietly. Developing the ability to use a quiet voice.

Preparatory work. Prepare hats with a picture of a cat. Learn the text of the poem with the children.

Short description:

Children walk in a circle, in the center of which a child, depicting a cat, squatted down. Children say in a low voice:

“Hush, mice.

Hush, mice.

The cat is sitting on our roof.

Mouse, mouse, beware!

And don't get caught by the cat! "

The child depicting a cat meows loudly and runs after the children. Caught become cats.

Methodical instructions. Make sure that children do not amplify their voices, but do not speak in a whisper.

Exercise "Beep"

Preparatory work. Prepare a picture of a steam locomotive.

Short description:

Children stand in a row facing the teacher and raise their hands through the sides up until they meet with their palms. Then slowly lower it down through the sides. Simultaneously with lowering their hands, children pronounce the sound at first loudly, and then gradually quieter (the locomotive is removed). Lowering their hands, they fall silent.

Methodical instructions. First, the teacher himself shows the exercise, then he calls two children, who depict the beep with him. The rest of the children only make movements with their hands. Then the whole group takes part in the game.

DEVELOPMENT OF SPEECH BREATHING.

Match by color game

Goal. Teach children to pronounce a phrase of two or three words together. Development of a smooth speech exhalation.

Preparatory work. Pick up object pictures of primary colors and make cardboard cubes of the same colors without one edge.

Short description:

Children are given pictures on which objects are drawn different color... Showing the cube, the teacher says: "Whoever has pictures the same color as the cube, come here." Children go out, show their pictures, name them ("Red car", "Red ball", etc.) and add them to this cube. The game continues until all the children put their pictures into cubes.

Methodical instructions. Make sure that the children speak the words together, on one exhalation.

DEVELOPMENT OF SPEECH HEARING.

Guess if the train is near or far

Goal. Teach children to correctly determine the strength of the voice. Development of the ability to distinguish by ear the power of sound.

Preparatory work. Pick up 3 pictures of a train. In the first picture, the train is standing at the station. On the second, he moves away from her, the people seeing off wave after her. The third shows the station, in the distance, behind the forest, the last car of the train is visible.

Short description:

The teacher puts 3 pictures of a train on the board. He says: “The train is humming before leaving the station - woo. The train is close by and we hear a loud horn. (She makes a sound in a loud voice.) When the train left the station and began to hum, we heard a less loud whistle. (Pronounces onomatopoeia in a normal, medium-volume voice.) And when the train has gone far away and hummed, it is barely audible. " (Pronounces onomatopoeia in a low voice.)

Methodical instructions. If the children answer correctly, then they themselves can alternately be the leaders (give a signal with a voice of different strength).

Theme "Toys" "Wonderful bag".

Goal. 1 Activation of the dictionary. To fix the names of toys in the speech of children: car, hare, cube, ball, matryoshka. 2. Generalization. To consolidate the generalizing meaning of "Toys"

Equipment. Toys in a beautiful bag. Methodical instructions. 1st level. The teacher invites the child to take a toy out of the bag and name it. 2nd level. The child tries to identify the toy and name it by touch. Level 3. The child guesses the riddle about the toy and takes it out of the bag. Use poems by A. Barto "Toys"

Theme "Fruit". "What's in the basket."

Goal. 1. Activation of the dictionary. Learn to recognize and name fruits: apple, pear, lemon, orange. 2. Grammar. To clarify the color, shape and taste of fruits, using adjectives in speech: round, large, small, red, yellow, sweet, tasty, sour, juicy. 3. Generalization. Introduce the collective meaning of the noun fruit.

Equipment. Basket with natural fruits.

Methodical instructions. 1st level. An adult takes one fruit out of the basket and describes it: The apple is red, large, round, sweet, juicy, tasty. You can eat the apple. The child repeats after the teacher. At the end of the game, the child again names all the fruits, with the help of an adult, selects the generalizing word "fruit". 2. Children recognize the fruit by touch and taste. Level 3. Children guess riddles about fruits.

Theme "Vegetables". "Harvest of Parsley".

Goal. 1. Activation of the dictionary. Learn to recognize and name vegetables: turnip, tomato, cabbage, cucumber. 2. Generalization. To acquaint with the generalizing concept of "Vegetables". 3. Grammar. To form the ability to form a genitive singular noun. 4. Coherent speech. Learn to answer a question with a two-condition sentence.

Equipment. Toy "Parsley", vegetable models or natural vegetables, basket.

Methodical instructions. 1st level. The teacher explains that Parsley has gathered a crop in his garden. Then he takes vegetables from the basket one by one, and the child names them. Then all items are combined with one word "Vegetables". 2. Children recognize vegetables by touch. Level 3. The teacher lays out 3 vegetables on the table. The child calls them, then the teacher asks the child to close his eyes and removes one of the vegetables. After the child opens his eyes, the teacher asks: “What vegetable is missing? ". An example answer: "No onion", "No cucumber".

The topic is “Clothes, shoes”. Find and Show.

goal... 1 Activation of the dictionary. Learn to name items of clothing and shoes in the pictures. 2. Grammar. Exercise in the formation of diminutive words of nouns: fur coat - fur coat, mittens - mittens, sweater - sweater, boots - boots, felt boots - felt boots. 3. Generalization. Understand generalizing words: clothes, shoes.

Equipment. Subject pictures.

Methodical instructions. 1st level. The child examines and names items of clothing and shoes (fur coat, mittens, boots, sweater, felt boots). Then he names the images - a fur coat, mittens, felt boots, a sweater. 2nd level. An adult asks to put images of large and small objects next to them. Level 3. The child lays out cards with the image of clothing according to the seasons: spring, summer, winter.

Did. game "Clock"

Stroke: V-l: Listen to how the clock ticks: "Tick-tock, tick-tock", how the clock strikes: "Bom-bom ...". To make them go, you need to start them: "trick-truck ..." !.

Let's start a big clock (children repeat the corresponding sound combination 3 times); our clock goes on and first ticks, then beats (sound combinations are repeated by children 5-6 times).

Now we will start a small clock, the clock is running and singing softly, the clock strikes very softly (children each time imitate the movement and ringing of the clock with their voices).

Did. game "Teddy bears eat honey"

Hod: The teacher tells the children that they will be cubs, and the cubs love honey very much. He suggests bringing your palm closer to your mouth (with your fingers and yourself) and "licking" the honey - children stick out their tongue and, without touching their palm, imitate that they are eating honey. Then, lifting the tip of the tongue, remove it. (mandatory demonstration of all actions by the teacher.)

The game is repeated 3-4 times

Then the teacher says: “The cubs are full. They lick the upper lip (show), lower lip (show). Stroking the tummies, saying: "Ooh-ooh" (2-3 times).

Did. game "Frog and frogs"

Purpose: To develop the speech attention of children.

Course: The teacher divides the children into two groups: these are large and small frogs. Says: “Big frogs jump into the pond, swim in the water and croak loudly:“ Kva-kva ”(children imitate that they are swimming and croak loudly).

Small frogs also jump into the pond, swim, croak softly (children imitate actions and croak softly). All the frogs were tired and sat on the beach on the sand ”. Then the children change roles and the game is repeated.

Did. game "Feed the chicks"

Purpose: To develop the speech apparatus of children.

Stroke: (I am a mother-bird, and you are my baby chicks. The chicks are funny, they squeak "pee-pee" and flap their wings. The mother-bird flew for tasty crumbs for her children, and the chicks fly and squeak merrily The mother flew in and began to feed her children (the children squat, raise their heads up), the chicks open their beaks wide, they want tasty crumbs (the teacher tries to make the children open their mouths wider.) The game is repeated 2-3 times.

Did. ex. "At the doctor"

Purpose: To develop the articulation apparatus of children.

Stroke: The doll is a doctor. She wants to see if the children are having teeth.

Q: Show the doctor your teeth (the teacher with the doll quickly walk around the children and says that everyone has good teeth. Now the doctor will check if you have a sore throat. Whoever she approaches will open his mouth wide (children open their mouths wide).

The doctor is pleased: no one has a sore throat.

Purpose: To clarify and consolidate the correct pronunciation of sounds.

Course: The teacher shows toys and asks who it is, asks to pronounce how it screams. He closes the screen and one subgroup of children takes the toys and speaks for their animals in turn. Another group is guessing who was shouting.

Did. game "Call your mom"

Stroke: All children have object pictures with baby animals. Educator: “Who is your drawing, Kolya? (chicken) Who is the chicken's mom? (chicken) Call your mother, chicken. (Pee-pee-pee) The teacher imitates the cackling of a chicken and shows a picture.

The same work is done with all children.

Did. game "Call me back"

Purpose: To consolidate the correct pronunciation of sounds. Develop intonational expressiveness.

Move: Educator: This is a goat (showing a picture). How is she screaming? Who is her cub? How does he scream? This is a sheep (show picture). How does she bleat? And her cub - how does the lamb cry? etc. Pictures are exhibited on a flannelgraph.

The teacher distributes pictures of animals and birds to children. Cubs walk (children leave the tables), nibble grass, nibble crumbs. Whose mom or dad will call the cub. He must shout - answer them - and run - put the picture next to them.

The teacher says the cry of an animal or bird. A child with a cub is making sounds and puts the picture on a flannelgraph.

Did. game "Shop"

Purpose: To consolidate the correct pronunciation of sounds. Develop intonational expressiveness.

Stroke: The teacher offers to go to the store and buy toys. You can only buy if you talk like a toy. Children come up to the table and pronounce the characteristic sound combinations for this toy (doo-doo, me-me, b-bi)

Did. game "Be attentive"

Purpose: To consolidate the correct pronunciation of sounds. Develop intonational expressiveness.

Move: Educator: I have different pictures, if I show a picture where an animal is drawn, you must shout the way it screams and raise the blue circle. If I show you a toy, you raise the red circle and name the toy.

Did. game "Bells"

Purpose: To develop the speech attention of children.

Stroke: B: Look, this is a big bell, and this is a small bell. The girls will be little bells. They are ringing: "Ding-ding-ding". Boys will be big bells. They are ringing: "Melon-melon-melon."

The teacher offers to "ring" and sing songs first to girls, then to boys. The exercise is repeated 2 times, then the children change roles, and the game is repeated.

Did. game "Animals are coming"

Purpose: To develop the speech attention of children.

Course: The teacher divides the children into four groups - these are elephants, bears, pigs and hedgehogs.

Educator: There are elephants walking, they stomp their feet very loudly (children loudly pronounce the sound combination "top-top-top", repeat it 3-4 times.

Bears are walking, they stomp quieter (children repeat the sound combination 3-4 times a little quieter).

Piglets are walking, they stomp even quieter ...

Hedgehogs are walking, they stomp very quietly ...

Send the elephants (children walk through the group, stomp and pronounce the sound combination loudly).

The same work is done with other animals. Then the children switch roles of their choice and the game is repeated.

Did game "Cuckoo and pipe"

Stroke: Q: A bird lives in the forest - a cuckoo (showing a picture). She kukuet: "Ku-ku, ku-ku" (children repeat the sound combination 3-4 times). One day the children came to the forest to pick mushrooms. We gathered a lot of mushrooms. Tired, we sat down in a clearing to rest and started playing pipes: "Doo-doo-doo" (children repeat the sound combination 3-4 times).

The teacher divides the children into two groups - cuckoos and pipes. Without a system, he gives different commands 6-7 times (sometimes to cuckoos, then to pipes). Then the children change roles and the game is repeated.

Did. game "Hammer a carnation with a hammer"

Purpose: To develop children's phonemic hearing, speech attention.

Move: B: When the big hammer knocks, you hear: "Knock-knock-knock" (children repeat the sound combination 5-6 times). When a small hammer knocks, you can hear: "Bale-bale-bale" (children repeat the sound combination 5-6 times).

Let's hit the nail with a big hammer ...

Now let's hammer a small carnation with a small hammer ...

Close your eyes and listen to which hammer is knocking (without a system, the teacher repeats the sound combinations 4-5 times, and the children say which hammer is knocking).

Did. exercise "Let's blow on the ball"

Purpose: To develop the articulation apparatus of children.

Move: Children take the ball by the string, hold it in front of their mouth and say: "Pf-f-f" (blow on the ball). The exercise is repeated 3 times, then the children rest and repeat the exercise 3 more times.

Did. exercise "Veterok".

Purpose: To develop the articulation apparatus of children.

Move: Children take a piece of paper by a string, hold it in front of their mouths and say: "Pf-f-f" (blow on autumn leaf). The exercise is repeated 3 times, then the children rest and repeat the exercise 3 more times.

Did. ex. "Lick Lips"

Purpose: To develop the articulation apparatus of children.

Course: Educator: Let's eat candy (children and teacher imitate that they eat candy and smack their lips). The sweets are delicious, let's lick our lips (show: slide your tongue along the upper lip from edge to edge, then along the lower lip - circular movements should be obtained).

Did. game "Geese"

Purpose: to clarify and consolidate the pronunciation of the sound a, to prepare children for composing a text - a description.

Material: painting "Geese"

Course: The teacher shows the children a picture, they look at it together. These are geese. Geese are white and gray. The goose has a long neck and red legs. The goose shouts: ha-ha-ha. What is the neck of a goose? What paws? How does a goose cry? (Answers of the children.) Now we will be geese. We waddle from foot to foot. (The teacher shows how the geese walk. Children repeat the movements after him.) Gogochem: ha-ha-ha.

Q: Geese-geese!

Children: Ha-ha-ha

Q: Do you want to eat?

Children: Yes, yes, yes

Q: Show how the geese open their beak wide.

Children: Ha-ha-ha.

Q: Do you want to eat?

Children: Yes, yes, yes

The geese flapped their wings and flew away.

(The game is repeated 3-4 times)

Purpose: to clarify and consolidate the correct pronunciation of the sound in isolation and in words; learn to form verbs from onomatopoeic words.

Material: basket with toys.

Q: Who came to us? (This (takes out the cockerel, frog, duck) ...

Q: And this, children (shows a picture), a cuckoo. How does a cuckoo cuckoo? Ku-ku, ku-ku! Whose voice is this? Who quacks like that ?: quack-quack7

Children: Duck.

Q: Who croaks kwa-kwa? ....

Q: Who crows: the crow? ...

Q: How is the cuckoo cuckoo?

Q: Now we will play with you. Here is the cockerel (shows a toy cock). How does he sing? When the cockerel sings "Kukareka!", What does he do? (crows)

Q: And this is a cuckoo (shows the picture). How does she give her voice? (cuckoo)

D: When a cuckoo says cuckoo, what does it do? 9 blessed)

Q: Show how the cuckoo flies. (Children rise from the carpet and fly.) How does a cuckoo cuckoo? (children cook.) Show how the cock flaps its wings. (children show.) how does he shout to a crow? (Children crowing) What were you doing now, like a cockerel? (crowed.)

Listen to the words: cuckoo, rooster, duck, frog. In these words, the sound is heard. pull it up: woo. Name the words with the sound u: kukuuushka, petuuuh, froguuushka, uuutka. (Pronounces with children)

Toys are left for the free play of children.

Did. game "Let's teach the bunny to speak correctly"

Purpose: To develop intonational expressiveness.

Q: The bunny brought with him a wonderful bag. It contains different pictures. The bunny will speak. What is painted on them. If he says wrong, you teach him to speak correctly.

Ishka - children correct the "bear"

Herringbone - squirrel

Onik - elephant

(After "training" the bunny begins to name all the items correctly.

Did. game "Riddles"

Q: Our frog loves to guess riddles.

V-l with the help of gestures, facial expressions, sounds depict an animal, children guess the riddle. The teacher offers to read a poem about the guessed animal. (The mistress threw the bunny ... The clubfoot bear ...)

Lyubov Maximova

Workshop of a professional teacher.

IN preschool age it is play that contributes to the versatile development of the child. Play for children is study, play for them is work, a serious form of education. A game for preschoolers is a way of learning about the environment. While playing, they study colors, shapes, properties of materials, spatial relationships. In play, the child gets the first experience of collective thinking. I really like to play with children in games, especially in didactic... During her work in a preschool institution, she made and spent a lot didactic games .

№1. Didactic game"Bunnies and houses"

goal: consolidate knowledge of basic colors: red, blue, yellow, green.

Stroke games: There are 4 houses of different colors in front of the children. Children have 4 bunnies of the same color. The teacher suggests that the children hide the bunnies in the houses, as they are very afraid of the wolf, but do not know what color their house is.

№2. Didactic game"Butterflies and Flowers"

goal: to form in children the ability to compare two groups of objects on the basis of comparison, to establish equality and inequality of 2 sets, to activate the words "as much, how many", "equally", "equally".

Material: butterflies and flowers cut from colored paper according to the number of children.

Stroke games: The teacher invites children to turn into butterflies (handing out butterflies)... Butterflies fly across the clearing. At the signal "Butterflies, fly to the flower!" - fly to the flower (spread out on the floor) into the house. Have all the butterflies had enough houses? How many butterflies? How many flowers? Are they equally divided? How else can you say?

Option 2: work with cards at the table.

№3. Didactic game"Decorate the rug"

goal: develop the ability of children to compare objects in color, shape, size.

Stroke: Educator: "Children, a hare came to visit us. She wants to give her little hares beautiful rugs, but she did not have time to decorate them. Let's help her. How are we going to decorate them?" (circles, triangles)... What colour? Are the circles the same size? and triangles? etc. The hare really liked the rugs.

A similar game "Decorate the mitten"

№4. Didactic game"Close the figure"

goal: to consolidate children's knowledge of basic colors and their shades, the size of objects. Develop logical thinking, attention, fine motor skills hands.

Material: cards with geometrical figures of different sizes and colors pasted on. A set of the same geometric shapes.

№5. Didactic gameFind a pair.

goal: fix the name of geometric shapes; form the ability to make a pair of two identical cards; develop visual attention.

Material: a set of cards with 2-3 geometric shapes (2 identical).


№ 6 Didactic game"Paths to houses"

goal: Develop the ability to compare 3 objects in length by application and overlay, navigate in space, activate in speech the words: "long", "shorter", "short"; develop visual attention.

Material: cards with houses in which animals live, 3 strips different lengths... For every child.

Stroke games: The presenter tells the children that the animals have built houses for themselves and want to visit each other, but there are no paths and they do not know where to go. Let's lay paths to the houses, but first carefully consider them, compare them in length, put them between the houses. Which path will you put from the fox house to the bear house? What colour? etc. To whom does the shortest path lead? And the longest?


№7. Didactic game"Name and Count"

goal: consolidate knowledge of geometric shapes, practice counting objects, develop attention, memory.

Material: Pictures of animals.

№8 Didactic game"Count the sounds"

Content: It is better to start the game by counting toys, having called 2 - 3 children to the table, then say that children are good at counting toys, things, and today they will learn to count sounds. The teacher invites the children to count, helping with his hand, how many times he will hit the table. He shows how to swing the brush in time to the blows. right handstanding on her elbow. The blows are made quietly and not too often so that the children have time to count them. First, no more than 1 - 3 sounds are extracted, and only when the children stop making mistakes, the number of beats increases. Further, it is proposed to play the specified number of sounds. The teacher takes turns calling the children to the table and invites them to hit with a hammer, a stick on a stick 2 - 5 times. Finally, all children are asked to raise their hand. (lean forward, sit down) as many times as the hammer strikes.

№9. Didactic game"Cars go to the garage" (For children 4 - 5 years old)

goal: To consolidate knowledge of numbers 1, 2, 3, 4, 5 and the sequence of their construction in a row one after another; to develop thinking, attention, quick response to a signal, independence in problem solving, control and self-control skills.

Content: The game is played as a competition. Chairs with colored circles represent parking lots. Children are given circles (each column - one color)... At the signal of the host (blow to the tambourine) everyone is running around the group room. By signal: "Cars! To the parking lot!" - everyone "goes" to their garage, that is, children with red steering wheels - to the garage marked with a red circle, etc. Cars are lined up in a column in numerical order, starting with the first. The teacher checks the order of the car numbers in each column.

Questions: what is the first digit? Why? What number does 2 come after? Which is greater than 1 or 2? How much? etc.


№10. Didactic game"Connect the numbers"

goal: to consolidate knowledge of numbers, to form the ability to connect dots together in the order of numbers.

Material: Map cards with numbers written around the dots.


№11. Didactic game"Color the balls."

goal: to help identify the idea of \u200b\u200bform, color, teach to count objects, remember their number.

Equipment: paper, colored pencils.

Age: 45 years.

Stroke games: The teacher offers the child a piece of paper with balloons, and asks to finish drawing the strings so that the balloons do not fly apart. The child should color the round balls in blue, and the oval ones in yellow. After that, the teacher asks to count how many blue balls, how many yellow, how many blue and yellow balls together.


№12. Didactic game"Jump, make no mistake" For children 4 - 5 years old.

Objectives: to consolidate the knowledge of numbers and their sequence in a number series; develop attention, logical thinking, speed of reaction and coordination of movements, independence, initiative, the ability to correctly evaluate their actions and the actions of other children.

Content: children (for 4 people) stand inside the hoop, around them there are "bumps" with numbers from 1 to 5. The teacher calls the name of any child standing in the hoop and invites him to complete the task, and the rest of the children - to check the correctness of the execution, correcting the mistake if necessary. The child of the four will perform movements accordingly assignment: jumps out of the hoop onto a bump with the number set by the teacher, having previously considered his answer. The next task is performed by a child from the other four.

Tasks: 1) jump to the number with which the counting starts; 2) jump to the number that follows 2; 3) jump to a number that is more than 1 by 1; 4) jump to a number that is more than 2 by 1; 5) jump to the figure showing how many legs forest animals have.

Having completed the task correctly, the children "fall into a forest clearing."

rules: draw the attention of children to the correct execution tasks: it is necessary to jump on a "bump" with a number, after considering the task; performing a jump, you need to try to maintain balance, keep your hands on your belt. Encourage children to correctly evaluate their actions and the actions of their peers.

№13. Didactic game"Is it enough?"

goal: to teach children to see the equality and inequality of groups of objects of different sizes, to bring them to the notion that the number does not depend on the size.

Content: The teacher offers to treat the animals. Preliminary finds out: "Will the bunnies have enough carrots, squirrels of nuts? How to find out? How to check? Children count toys, compare their number, then treat the animals by putting small toys on large ones. Having identified the equality and inequality of the number of toys in the group, they add the missing item or remove the excess ...


№14. Didactic game"Draw the missing figure"

goal: to consolidate knowledge of geometric figures: circle, square, triangle, learn to solve a logical problem based on visually perceived information (to establish patterns).

№ 15. Didactic game

"Help Buratino paint a picture for Malvina"

goal: to consolidate the ability to navigate on a sheet of paper, to distinguish and name the right and left hands; activate in speech the words: right, left, center, top, bottom.

Stroke: Pinocchio forgive the children to draw a picture, and which one is he now will tell: draw a house in the center, a sun at the top, etc.

№ 16. Didactic game"Who where?"

Objectives games: promote the formation of spatial orientation on a sheet of paper.

Equipment: Form with the image of several items, chips.

Age: 5-6 years old.

Stroke games: The child is offered a form with the image of several objects, which are located in different ways in space.

Educator: "What objects are drawn? Where is the pear drawn? Where is the house drawn? Drum? Ball?" Balloon? What is drawn to the right of the house? And on the left? What are the items in the upper right corner? and so on. "For each correct answer, the child receives a token. games children counting chips... The winner is the one with the most chips.


№ 17. Didactic game"Football"

goal: teach children to navigate on a piece of paper, determine spatial directions and mark them in words: Top, Bottom, Right, Left, Top-Right, Top-Left, etc.


№ 18. Didactic game"When does this happen?"

goal: consolidate the children's idea of \u200b\u200bthe time of day, exercise them in comparing the picture with the part days: morning day Evening night. Learn to use correctly the words: "today", "tomorrow", "yesterday". Develop logical thinking, coherent speech.

rules: By the word that the teacher says, show the card and explain. why he picked her up.

Game action: Search for the desired picture.

Stroke games: On the table, the players have cards that depict pictures from life related to a certain time of day. Children's life in d / s (regime moments)... Children choose any for themselves, carefully examine it. At the word morning, the children raise a picture and each explains why he thinks that he has a picture of morning, etc.

№ 19. Didactic game"Graphic dictation"

goal: the formation of an eye, visual memory in children; development of fine motor skills; development of stable, focused attention, development of visual-motor coordination, volition, rhythm and accuracy of movements; education of industriousness, perseverance.

№ 20. Didactic game"What changed?"

goal: exercise children in the correct determination of the spatial location items: right, left, front, back, side, about, etc. To educate observation, develop figurative memory, activate the dictionary.

rules games: name changes in the arrangement of objects, only those children to whom the puppet character points.

Game actions: Rearrangement behind the screen of objects so. so that children do not see; guessing using a puppet character.

Toys: matryoshka, pyramid, doll.

Stroke games: The game uses a toy - Parsley. Cheerful and mischievous. he constantly rearranges something, moves, and then forgets and asks the guys to tell him where he put his toys.

№ 21 Didactic game"Collect (finish drawing) beads "

goal: develop visual perception shapes, memory, attention, fine motor skills of fingers, repeating the names of colors, geometric shapes, improving the ability to highlight the size of objects.

Equipment: card with a picture, cardboard equivalents of geometric shapes, felt-tip pens or colored pencils.

Stroke games: The teacher distributes cards to the children and offers to finish drawing the elements of the existing ones beads: “Look. The doll broke the beads. Can't collect it in any way. Think about which shape you need to finish drawing first? Then? What kind of beads did you get? ". The teacher checks and helps. In case of difficulty, the teacher draws the first version of the beads himself, prompting the pattern of the distribution of figures on the beads. You can not finish the beads, but lay out the available cardboard parts.


№ 22. Didactic game"Make a whole from parts"

goal: exercise in the ability to compose a whole from separate parts, develop logical thinking.

Stroke games: problematic situation: the dolls have a broken mirror. They ask the guys to repair it.


№ 23. Didactic game"Fold the pyramid according to the scheme"

goal: To form the ability to collect objects according to a sample based on a schematic image; teach to analyze the structure of an object using its schematic representation; develop logical thinking, visual attention, imagination.

Material: one pyramid for each player, 4 cards with a contour image of pyramids, collected in different ways.

№ 24. Didactic game"What's unnecessary? Why?"

goal games: Teach children to find an "extra" subject in each row of cards. Develop logical thinking, the ability to analyze, compare, generalize.

Material: cards.

Age: 4-6 years old.

Stroke games: the child carefully examines the drawing. Educator asks: "What is the superfluous item here? Why?" The winner is the one who quickly identifies the inappropriate subject and explains correctly. For example, among the clothes there will be dishes.

"Spot the Difference", "Snowmen", "Houses", "Toys".

goal: Develop visual attention and observation in children.

rules games: You need to carefully look at the picture and indicate. how snowmen differ from each other. Two are playing and the one winswho will indicate more differences in the pictures. The first player names a difference, then the second player is given the floor, etc. The game ends when one of the partners cannot name a new difference (not previously marked)... You can start the game by reading the poem "Here is a hare standing on its hind legs by the river. In front of him are snowmen with brooms and in hats. The hare is watching. He is quiet. He only eats a carrot. Now look what is different about these snowmen.

Option 2: The players find the differences and put chips under their drawing, then they name the differences.

№ 26. Didactic game"Counting sticks".

goal games: facilitate memorization and fast reproduction of the pattern. Develop fine motor skills of hands, imagination.

Equipment: paper, counting sticks.

Age: 4-5 years old.

Stroke games: 1 option: The teacher invites the children to lay out a figure on paper with sticks according to the model. Complication: The sample is shown in a few seconds and then removed. 2 option: Exercise children to independently compose figures, think over the course of the solution, develop imagination.

№ 27. Didactic game"What does it look like?"

goal: Teach children to create an image in their imagination based on a schematic representation of objects.

Material: a set of 5-8 cards with different figures.

№ 28. Didactic game"Labyrinths"

goal: To develop in children perseverance and ability to concentrate, logical thinking, dexterity.

Manual: Gradually complicate the mazes (more complex network of moves, an increase in the number of dead ends, forks)... Together with the child, trace the moves with a pencil, and then visually. Encouraging manifestations of sustained attention, concentration, desire to achieve goals.


№ 29. Didactic game"Find the Signs of Difference"

goal: Continue to develop the ability to compare objects, establish their similarities and differences (how these items are similar and how they differ, etc.).

Continue to develop the ability to consistently view objects. Develop attention, memory, thinking. To activate the speech of children. The form organization: individual or subgroup.

Methodical techniques: The main technique is viewing illustrations, conversation. Carrying out options games: Option number 1 (integration with educational area "Socialization") An adult shows the child an illustration and invites them to consider, describe, then suggests considering the second part of the illustration. When looking at the second part of the illustration, it asks the child to find the differences and determine how they differ.

№30. Didactic game"Go through the gate"

goal: exercise children in the composition of the number of two smaller numbers.

Material: Large maps with various geometric shapes depicted on them (one to four) - one for each child.

Content: Two children represent a gate - holding one or another card. The rest of them are walking around the room in small cards. When the leader strikes the tambourine, those who play in pairs enter the goal (a pair is made by children whose number of figures on the cards is equal to the number on the goal). It is better to start playing with the number 2, gradually increasing the number of players by adding two cards followed by the number. In order to better cover the game of children, you can make up of them not pairs, but fours.

rules games: If the number is incorrect, you cannot enter the gate, it will close.

Option games: Not one but more gates are displayed (up to five)... The players must go only to their own gates.

№31. Didactic game"What houses do friends live in?"

goal: to consolidate the ability to distinguish between different types of polygons; cultivate purposefulness in achieving goals, develop ingenuity, attention.

Three friends: Kitten, Puppy and Cockerel settled in new houses. Guess who lives where? The Kitten's house has a square door, a quadrangular window, and a triangular pipe. In the puppy's house, the door is hexagonal, the window is rectangular, and the pipe is rectangular. The cockerel lives in a house with a pentagonal door, a rectangular window, and a hexagonal chimney.

Answers: Kitten lives in house # 3, Puppy - # 5, Cock - 6.

№ 32 Didactic game"Live numbers"

goal: counting exercise (forward and backward) in the limit 10.

Material: Cards with circles from 1 to 10 drawn on them.

rules games: If any of the children got into the wrong place, he becomes a driver. If the driver is mistaken, then he is driving again. If the driver makes a mistake when counting three times, he exits games.

Option games... Numbers are constructed in reverse order from 10 to 1.

№33. Didactic game"Guess the missing number"

goal: Determine the place of the number in the natural row, name the missing number.

Material: Flannelegraph, 1 cards with circles from 1 to 10 on them (on each card there are circles of a different color. Flags.

Content: The teacher places cards on the flannelgraph in a sequence of natural numbers. We invite the children to see how they stand, if any number is missing. then the guys close their eyes. and the teacher removes one card. After the children guess which number is missing, the teacher shows the hidden card and puts it in its place.

rules games: Do not peep when the card is removed. Whoever is the first to notice which number is missing gets a flag.

№ 34. Didactic game"What number is next?"

goal: Exercise children in determining the next and previous number to the named one.

Material: ball.

rules games: If the child is mistaken, everyone calls the correct number in chorus. The game continues.

Option games:

1. Children agree in advance what date will be call: previous or next.

2. Children call not one, but two numbers at once - both the previous and the next.

Number 35. Developing b games... P. Nikitin "Fold a square", "Fold a pattern", "Unique".

goal: to develop in children spatial representations, imaginative thinking, the ability to combine, design, combine shape and color, folding planar and volumetric figures, develop creativity and independence.

Material: planar reference cards for planar figures; cubes painted in three bright colors - for volumetric figures.

Games to recreate figurative and plot images from geometric figures according to the image and their own design.

1. "Tangram"

2. "Columbus egg"

3. "Mongolian game"

4. "Vietnam game"

1. Children get acquainted with a set of figures for the game, select figures by shape, examine, count, superimpose on each other.

2. According to the teacher's word, they make up a square, a triangle (from two smaller ones, a quadrangle.

3. Drawing up figures according to the image and design.

4. Reconstruction of figures from contour samples.

Used literature:

1. L. A. Venger, O. M. Dyachenko " Games and exercises for the development of mental abilities in preschool children. "

2. ZA Mikhailova "Fun game tasks for preschoolers".

3. V. V. Danilova, T. D. Richterman, Z. A. Mikhailova "Teaching mathematics in kindergarten".

4. VP Novikov "Mathematics in kindergarten".

5. V. Sotnikova "Child development in play activities".

6. EV Solovieva "Numbers for You".

7. Sorokin " Didactic games in kindergarten".

Ekaterina Sukhinina
Didactic games in kindergarten (senior group)

Didactic games for children 5-6 years old

Children aged 5-6 years are very curious, observant, they wake up interest in everything new, unusual: to guess the riddle, to express a judgment, to find the correct solution to the problem.

With the expansion of the volume of knowledge, the nature of the mental activity of children also changes. New forms of thinking are emerging. Children are able to understand the connection between surrounding objects and phenomena, the reasons for the observed phenomena, their features.

Didactic task: teach children to compare objects, notice signs of similarity in color, shape, size, material, develop observation, thinking, speech.

Game rules: find two objects in the environment, be able to prove their similarity. The one to whom the arrow points to answers.

Game progress. Various items are prepared in advance and discreetly placed in the room.

The teacher reminds children that they are surrounded by many objects, different and the same, similar and completely dissimilar.

Today we will find objects that are similar to each other. They can be similar in color, shape, size, material.

Game rules: you need to walk around the room, choose 2 similar objects and sit down. The one to whom the arrow points will tell why he took these 2 objects, what are their similarities. Most often, children find similar objects by color, size. The hidden quality is difficult for them to detect. This game helps children solve the problem. For example, taking a teaspoon and a dump truck, the child explains his choice by the fact that they are similar, because they are made of metal.

By playing, children learn to find signs of similarity between objects, which is much more difficult than noticing signs of their difference.

"Do you know?"

Didactic task: to consolidate children's knowledge about sports, to awaken the desire to do it; foster interest in athletes, pride in their victories.

Game rule: when choosing the items needed for a given sport, name the sport and items correctly.

Game progress. The teacher examines with the children large pictures that depict sports plots: football, hockey, volleyball, rhythmic gymnastics, etc.; talks with children, clarifies their knowledge. After distributing pictures to children, the teacher invites them to choose the right items for each athlete. He draws the attention of children to objects lying on the carpet: a hoop, a ribbon, a soccer ball, a club, a puck, a racket, etc. At the signal, it is necessary to find and put to the picture, where one sport is drawn, those items that these athletes need.

The game can be ended with a conversation about athletes - champions of the competition, looking at paintings, photographs on sports topics.

Then you can invite the children to take all this sports equipment for a walk and play sports games on their own.

"Tops and roots"

Didactic task: To consolidate the knowledge that vegetables have edible roots - roots and fruits - tops, some vegetables have edible both tops and roots; exercise in composing a whole plant from its parts.

Game rules: search for your vershok or spine only on a signal. You can't pair up with the same player all the time, you have to look for another pair as well.

Game progress. On the table are tops and roots of plants - vegetables. Children are divided into two groups: one group will be called tops, and the other roots. There are vegetables on the table; the children of the first group take a top in their hand, and the children of the second - along the spine. At the signal of the teacher, everyone scatters across the site, after the words “One, two, three - find your pair!”, Look for your pair: to your top - a spine. The game repeats, but the condition cannot be paired with the same player.

"Board-printed games"

"Collect the picture"

Didactic task: to train children in drawing up a whole picture from separate parts; to consolidate the knowledge of children about different types labor.

Game actions: for a certain time, correctly assemble the whole picture from the parts.

Game progress. A certain topic is selected, for example, professions, cut pictures are distributed to all players, and on a signal, it is necessary to assemble a picture. For those who cannot quickly follow the rules of the game, the teacher encourages them, asks those who quickly put the picture together to help their friend.

"Zoological Dominoes"

Didactic task: consolidation of children's knowledge about wild and domestic animals; to educate intelligence, attention.

Game rule: whoever is the first to lay out all the cards is considered the winner.

Game progress. The cards show wild and domestic animals. Children are given pictures of 6 pieces and the rules of the game are reminded: you can put only the same picture next to it. If the required picture is not there, the child skips the move. The one who is left without cards is considered the winner of the game.

Word games

"Guess - ka!"

Didactic task: to teach children to describe an object without looking at it, to highlight essential features; to recognize the subject by the description.

Game rules: it is necessary to talk about an object so that children do not immediately guess about it, so you cannot look at the object. In this game, you only need to talk about those objects that are in the room.

Game progress. Everyone chooses for himself any object that is in the room, do not look at it, so that the others do not guess what you are talking about. The teacher puts a pebble in the hands of any player, the one who has got a pebble stands up and gives a description of the object.After the guys guessed the guess, the presenter again puts a pebble in someone's palms, the game is repeated.

"Toy shop"

Didactic task: To teach children to describe an object, to find its essential features; recognize the subject by description.

Game rule: the seller sells a toy if the buyer has told about it well.

Game progress. Children sit in a semicircle in front of a table with various toys. The teacher explains to the children that a new store has opened, but in order to buy a toy in it, one condition must be fulfilled: not to name it, but to describe it, while you cannot look at the toy. According to your description, the seller will recognize it and sell it to you.

The seller is chosen by the reader. The teacher buys the toy first, showing how to follow the rules of the game:

Comrade seller, I want to buy a toy. She is round, rubber, can jump, all children love to play with her. The seller gives the ball to the buyer.

Thank you, what a beautiful ball! - says the teacher and sits on a chair with the ball.

The seller says the name of any of the players. He comes up and describes the toy he has chosen to buy. The game continues until all the children have bought toys for themselves.

"Radio"

Didactic tasks: to educate the ability to be observant, to activate the speech of children.

Game rules: talk about the most characteristic features in the behavior, clothes of children in their group.

Game progress. The teacher, referring to the children, says:

Today we are going to play a game called "Radio". How many knows the name of a person who speaks on the radio? (speaker). Today on the radio the announcer will be looking for the children of our group. He will describe someone, and we will learn from his story who is lost. I'll be the announcer first, listen. Attention! Attention! The girl is lost. She is wearing a red sweater, a checkered apron, and white ribbons in pigtails. She sings songs well, is friends with Masha. Who knows this girl?

The new announcer is chosen with the help of a counting board.

"Broken phone"

Didactic task: to develop auditory attention in children

Game rules: you need to pass the word so that the children sitting next to you do not hear. The one who transmits the word incorrectly, that is, spoiled the phone, is transferred to the last chair.

Game progress. Children choose a presenter using a counting rhyme. All sit on chairs in a row. The leader quietly (in the ear) says a word to the person sitting next to him, he passes it on to the next, etc. The word must reach the last child. If the word is correct, then the phone is working, if not, then the presenter in turn (starting with the last one) will find out who "spoiled the phone". The delinquent takes the place of the last in the row.

"Flies - does not fly"

Didactic task: develop auditory attention in children, cultivate endurance.

Game rule: you need to raise your hands only if a flying object is named.

Game progress. Children sit in a semicircle with their hands on their knees. The teacher will call objects flying and not flying. If an object is pronounced that actually flies, the children raise their hands, if not, then the hands lie on their knees (while the teacher of children confuses, raises his hands to flightless objects and vice versa, children should be careful).

"We won't tell where we were"

Didactic task. To develop in children resourcefulness, ingenuity, the ability to transform.

Game rule: to imitate the actions of people of different professions so that children recognize and name the profession.

Game progress. Children are divided into two teams and disperse in different sidesby agreeing on what kind of activity they will portray. One group shows the movements, and the second group should guess what the children are doing by the movements. You can invite children to portray for example: washing clothes, cleaning shoes, reading a book, etc.

The game repeats itself: those who guessed, now guess.

Didactic games for kindergarten on the topic: "Animals"


Author: Knis Anna Nikolaevna, senior educator.
Place of work: MBDOU " Kindergarten No. 3 "Smile", Kalach - on - Don.
Work description: I bring to your attention didactic games for preschoolers on the topic: "Animals". This material will help educators, children and their parents to consolidate children's knowledge about wild and domestic animals, their cubs in a playful way.

Didactic game: Lotto "Animals".


Goal: Consolidation of children's knowledge about animals, the ability to distinguish and find the right animal.
Didactic material: The playing field (4 pcs.), Divided into 6 squares with images of various animals, corresponding to the images on small cards (24 pcs.).






Game progress: Game for children from 3 years old. The game can be played by 3-5 people. Players are given playing cards. The presenter pulls out a small card from a special opaque bag, the player or presenter names the animal. Whoever found the corresponding image on his field takes the image for himself. This continues until one of the participants covers the entire playing field with chips. For children from 5 years old, the game can be complicated. Name with one word the animals on the same playing field.
The first field shows: a cat, a pig, a horse, a cow, a goat, a sheep. These are pets.
The second field depicts: a deer, a squirrel, an elk, a fox, a wild boar, a wolf. These are forest animals.
The third field shows: sloth, echidna, platypus, kiwi, iguana, koala. These are the animals of Australia.
The fourth field shows: lion, rhino, giraffe, camel, elephant, zebra. These are the animals of Africa.
Didactic game "Who lives where?"
Goal: Formation of children's skills to correlate the image of animals with their habitat.
Didactic material: Cards with the image of animals 24 pieces (taken from the lotto) and two playing fields with the image of a forest and a village.



Game progress: Lay out the cards in the habitats of animals, domesticated in the village, and wild ones in the forest.
Didactic game "Guess what kind of animal"
Goal: Development of the ability to describe animals and recognize them by description.
Didactic material: Animal cards.
Game progress: The teacher distributes cards to children with images of animals. Children don't show their cards to anyone. The teacher invites one child to describe the animal depicted in his picture, or make a riddle about it. Other children must guess what kind of animal it is.
Didactic game "Collect the picture"
Goal: Development of logical thinking, outlook, cognitive interest and speech activity.
Didactic material: Cards depicting animals, cut into several parts.
Game progress: Game for children from 3 years old. Children are given playing cards, cut into 2, 3, 4 parts (in accordance with the age and abilities of the child). After collecting the picture, the child tells what kind of animal he collected.
For example: A dog is a pet.
The bear is a wild animal.
Didactic game "The fifth extra"
Goal: Development of skills to classify animals according to essential characteristics.
Didactic material: Cards with 5 animals, 4 of them belong to one thematic group, and the fifth to another group.
Game progress: Children are given the task: “Look at the pictures, name what is depicted on them and determine which animal is superfluous. Name the remaining animals in one word. " Each participant eliminates the extra animal in turn. If he makes a mistake or does not complete the task, his option is offered to the next player. For each correctly completed task, they give a token. The one with the most chips wins.
Game cards:
1.Cat, fox, squirrel, wolf, bear. Extra gruel because it's a pet and the rest are wild animals.


2. Deer, tiger, dog, fox, lion. An extra dog because it is a pet and the rest are wild animals.


3.Pig, sheep, dog, fox, cat. An extra fox because it is a wild animal, and the rest are pets.


4. Horse, zebra, cow, donkey, goat. An extra zebra because it's a wild animal and the rest are pets.


Didactic game "Whose tail"
Goal: Development of attention, logic, memory, fine motor skills.
Didactic material: Cards depicting various animals and their tails.
Game progress: The child is given a task. Choose a tail for each animal and connect the necessary pictures with lines. Name which animal has which tail (long, short, fluffy, thick, small, large, etc.).


Didactic game "Whose baby"
Goal: Development of observation, attention and analytical skills.
Didactic material: Cards with the image of baby animals 12 pieces and two playing fields with the image of wild and domestic animals.
Game progress: The children will have to help mothers find their babies. Also, when playing, you can consolidate the concept of big and small kids, domestic and wild animals. The game can be played by one to four people.




Didactic game "Whose Shadow"
Goal: Development of logic, thinking and visual memory.
Didactic material: Cards depicting various animals, as well as their shadows.
Game progress: Invite the child to find where whose shadow is and connect the necessary pictures with lines.


Didactic game "What animals are hidden in the picture?"
Goal: Development of attention, thinking, imagination.
Didactic material: Cards depicting the outline of various animals.
Game progress: Invite the child to find and name the animals drawn in the picture.

Didactic games are a type of games designed to educate and educate children. Didactic games are specially created by teachers for teaching children. They are aimed at solving specific problems of teaching children, but at the same time, the educational and developmental influence of play activities is manifested in them. This is one of the methods of active learning for preschoolers and students. primary schooland this is no coincidence. The child will not sit and listen to a boring lecture or report, he will not remember anything, because he is not interested in it. The child loves to play. Therefore, pedagogy has combined business with pleasure, playing didactic games, the child learns without knowing it. He is interested. He remembers. We offer many didactic games on completely different topics to educators and teachers primary grades, as well as parents on the site 7guru.

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